A YEAR OF VALORANT

This is a compilation of a few of the things I worked on over my first year at Riot Games working on VALORANT. I touched a lot of different things in my inaugural year as a Rioter, a new map, updates for an old map, and some fun story spaces, all of which was fantastically fun to work on and see in the hands of the players. I'm also super grateful to be working with a team that's the best in the biz, all of which who were instrumental in all this as I largely built off of their amazing work. No one does it alone on the Valorant Maps team, and them having my back throughout this past year has been one of the chief top experiences of my career.


FRACTURE DESIGN UPDATES

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Fracture - Dish Before

Fracture - Dish Before

Fracture A Site Before

Fracture - A Site Before

Fracture - Dish After

Fracture - Dish After

Fracture A Site After

Fracture - A Site After


LOTUS

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FRACTURE ARCADE

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SOFTWARE USED:

Autodesk Maya
Adobe Photoshop
Allegorithmic Substance Designer
Allegorithmic Substance Painter
Unreal Engine 4

 

ADDITIONAL CREDIT:

George Sokol - Lead Environment Artist
Brian Yam - Lead Concept Artist
Michael Shinde - Senior Concept Artist
Brandon Martynowicz - Principal Environment Artist
Tobias Koepp - Senior Environment Artist
Delyan Farashev - Environment Artist
Sabrina Echoufani - Environment Artist
Josh Haun - Environment Artist
Adrian Bush - Concept Artist
Mehul Sahai - Concept Artist
Wes Wheeler - Senior Concept Artist
Andrew Phan - Concept Artist
Bruno Afonseca - Senior VFX Artist