BATTLEFIELD: HARDLINE

Battlefield: Hardline is a single-player and mutli-player first person shooter developed by Visceral Games, part of the Battlefield franchise.

Responsible for modeling, texturing, and shader development as well as being primary world builder on levels "Prologue", "Back to School", and "Out of Business"

“Out of Business” - Modeling / Layout

“Out of Business” - Modeling / Layout

“Out of Business” - Modeling / Layout

“Out of Business” - Modeling / Layout

“Back to School” - Modeling / Layout

“Back to School” - Modeling / Layout

“Back to School” - Modeling / Layout

“Back to School” - Modeling / Layout

“Back to School” - Modeling / Layout

“Prologue” - Modeling / Layout

“Prologue” - Modeling / Layout

“Prologue” - Modeling / Layout

 

SOFTWARE USED:

Autodesk Maya
Adobe Photoshop
Frostbite Engine 3

ADDITIONAL CREDIT:

Jonathan O'Dell - Environment Lead
Phil Simmons - Environment Art
Bonnie Rosenstein - Environment Art
Stephanie Strickland - Texturing
Pen Livings - Texturing
Rachel Cross - Lighting
Matt Christmann - Lighting
Seth Hall - VFX