CONCRETE GENIE

Concrete Genie is a single-player third person action adventure game developed by Pixelopus at Sony Interactive Entertainment. Our team was responsible for building the VR add-on, which included a standalone VR story campaign, as well as several “Free Painting” levels that allowed you to use Concrete Genie painting mechanics in an open space without objective.

Responsible for layout, modeling, shading, and lighting for entire campaign “Splotch and The Crystal Canvas” with assistance from main Concrete Genie team. Also responsible for original level design and environment art for Free Painting levels, “The Waterways” and “The Fish Market”

 

“The Waterways” - Level Design / Modeling / Shading / Lighting / Layout

“The Waterways” - Level Design / Modeling / Shading / Lighting / Layout

“The Fish Market” - Modeling / Shading / Lighting

“The Fish Market” - Modeling / Shading / Lighting

“Lighthouse Cellar” - Modeling / Shading / Lighting / Layout

“Creature World” Modeling / Texturing / Shading / Lighting / Layout

“Creature World - Night” Modeling / Texturing / Shading / Lighting / Layout

SOFTWARE USED:

Autodesk Maya
Adobe Photoshop
Allegorithmic Substance Designer
Allegorithmic Substance Painter
Unreal Engine 4

 

ADDITIONAL CREDIT:

Jeff Brown - Creative Director
Dave Smith - Art Director
Peter Nicolai - Environment Artist
Caryn Cook - VFX Artist
Kristy Kay - Concept Artist

CONCRETE GENIE CREDIT:

Bob Archibald - Environment Artist
Daniel Wilkes - Environment Artist